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Tim Warnecke, Patrick Dohrmann, Alke Jürgens, Andreas Rausch, Niels Pinkwart

Collaborative learning through cooperative design using a multitouch table

SSE-tw-1

Today, typical classrooms are still equipped with blackboards, chalk and sometimes
overhead projectors. Technology-enriched rooms can often only be found in school libraries
or computer pools where students can research topics on the WWW or use other specific
computer applications. In this paper, we present an educational game called “Parcours”,
developed for the interactive SMART table. This cooperative design game, installed on a
tabletop that is located within a classroom, is intended to teach primary school children ...

Seitenangaben

22-29

Jahr

2011

Zeitschriftentitel

Cooperative Design, Visualization, and Engineering

Verlag

Springer Berlin/Heidelberg

Datei

collaborative_learning_through_cooperative_design_using_a_multitouch_table.pdf

Bibtex file

Download this publication as bibtex file

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